![]() ![]() ![]() That "points" to the resource, in this case a sprite. All sprites (and all other assets) must haveĪ name given to them so that you (and GameMaker) can identify them easily, although you should note that this name is really just a variable which holds an ID value This will create a new sprite asset and open the sprite editor for you (if the sprite editor does not open, simply double-click on the new asset):Īs you can see, the top left of the window has a field for the Name of the sprite. When you create a new project from the Start Page, the asset browser will only contain empty folders for the resources you may need, so you need to right-click on the sprite asset folder and then select the option Create (if you don't have a sprite asset folder you can make one from the right-click menu and then create the sprite, or you can simply right-click anywhere in the assetīrowser and create it). You can also create a sprite to be used as a tile sets, but we'll explore that option in a later section too. In general a sprite will be associated with an object, but you can draw sprites on their own, either from code or in the room editor Asset Layer (we'll talk about this in more detail later, ![]() Have to be) and then drawn to the screen. As explained in the section on The Asset Browser, a sprite is an image that can be animated (although it doesn't Which are generally one of the first things you'll need when making any project. ![]() Now that you know what a program is, it's time to look at some of the different assets that can be used in GameMaker to make your game. ![]()
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